Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.
A linear adventure featuring twelve levels of mind-bending puzzles based on colour, physics and space. Lovingly handcrafted real painted landscapes combined with dynamic and emotional set pieces, soundscapes and music.
Yep, that’s right, handpainted. Outside of Monet’s masterpieces, hundreds of hours have been spent painting backgrounds, foregrounds and assets to sculpt a world that fits with Monet’s changing style across his life.
Although about Monet, The Master’s Pupil is not a direct biography. No language, written or spoken, describes the man or his life. The player experiences the ups and downs of his timeline over the course of the whole game. Fragments and emotions are filtered down and portrayed with an intricate soundscape and score.
But of course, The Master’s Pupil isn’t an emotional walking simulator - it’s a puzzle game after all. Inspired by the likes of Braid and Limbo, no elaborate control system or twitch reflexes are needed. The twelve levels of The Master’s Pupil slowly lay out sixteen main mechanics, including colour combining, flowing drafts, and breakable crystals, along with physics-based balls, blocks and actual chunks of paintings.